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ESPACE XR

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Saturday June 1 - 14:00
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ESPACE XR

iX path


XR Playgrounds present four artworks:

COMBATscience Augmented

AR installation (by Ruth Schnell)

In the AR installation COMBATscience Augmented, the life stories of German chemist Fritz Haber (1868–1934) and his wife Clara Immerwahr (1870–1915), also a doctor in chemistry, serve as the background from which different scenarios evolve, addressing questions about the role of science between research ethics and feasibility studies.
Haber and Immerwahr had opposing mindsets: In World War I Haber employed his knowledge as the head designer of German gas warfare; the pacifist Immerwahr committed suicide following the first gas attack. Viewers navigate between stations of the storyline with wireless HoloLens data goggles. Digital holographic scenarios unfold amidst the real surroundings.

Diver

VR installation (by Martin Kusch)

“Diver” is an interactive installation that explores the spectacular potential of virtual reality. Wearing VR headsets, visitors experience a perilous dive from an Olympic diving board, seen from the inside. They are plunged into the heart of this extreme action, an acrobatic free-fall interrupted by a shattering entrance into the water. Invited to move within the space of the installation, they witness real athletic prowess transformed into a maze of surreal “video sculptures.” Exploring and questioning the solitary nature of the VR headset, “Diver” offers spectators an extraordinary aesthetic and kinaesthetic thrill.

Swarming Lounge

AR performance and installation (by kondition pluriel)

Swarming Gallery is a participative, body- based, mixed reality performance embedded in an intelligent virtual environment: an interactive composition system in which visitors and dancers/performers interact with virtual characters displayed on the audience’s smart-phones. Visitors experience multiple shifting degrees of presences and micro-narratives in an intertwining of real and virtual situations as well as the intermixing of the two .
Combining traces of everyday gestures and fragments of intimacy, a parallel world of humanoid algorithmic entities merges with the actual reality of the observing public and alters their perception . What fashions the presence of these characters? What makes them endearing to us? What becomes of our own presence, which is constantly extended by the surveillance devices we use? What is the community that we and they become together?
In a playful yet slightly melancholic way, Swarming Gallery explores the multilayered affective and autopoïetic links engendered by the stratification of the states of presence of mixed realities and questions our addictive relationship with the miniaturised worlds of screens . In this journey the persistence of virtual presences haunts us, like an unsolvable enigma.

tx-reverse 360°

VR installation (by Virgil Widrich and Martin Reinhart)

"tx-reverse 360°" is a space time cut through cinema. What is behind the cinema screen? It is not surprising that cinema-in-the-cinema scenes are often used in horror films. For they irritate and unsettle by reminding us – the immobile viewers hidden in the cosy darkness – of our own questionable position. What if the forces of unlimited imagination penetrate through the canvas into our reality? What if the auditorium dissolves and with it the familiar laws of cinema itself? In a way never before seen, "tx-reverse" shows this collision of reality and cinema and draws its viewers into a vortex in which the familiar order of space and time seems to be suspended.
Back in the 1990s, Martin Reinhart invented a film technique called "tx-transform", which exchanges the time (t) and space axis (x) in a film. Normally, each individual film frame represents the entire space, but only a brief moment of time (1/24 second). In the case of tx-transformed films, however, the opposite is true: each film frame shows the entire time, but only a tiny part of the space – in cuts along the horizontal spatial axis, the left part of the image thus becomes the "before", the right part the "after".

Artists

Ruth Schnell

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Ruth Schnell est une artiste médiatique et commissaire d'expositions. Elle travaille avec des outils assistés par ordinateurs depuis le milieu des années 80. Sa recherche artistique examine la perception d’images/son/langue reliés aux différents concepts de la réalité. Son corpus d’oeuvres, qui comprend des projections dynamiques, des environnements interactifs et des installations lumineuses, explore en outre la nature de la perception humaine et la relation entre la perception et le corps. Son oeuvre a été largement acclamée et exposée internationalement. En 1995, elle a représenté l’Autriche au 46e Biennale di Venezia. Depuis 2010, elle est la directrice du département des arts numériques à l’Université des arts appliqués de Vienne.

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Martin Kusch

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Martin Kusch a étudié l’histoire de l’art, la philosophie et la peinture à Berlin, et les arts médiatiques avec Peter Weibel à l’Université des arts appliqués de Vienne, où il enseigne aussi depuis 1997. Fondateur et codirecteur artistique du groupe de performances médiatiques kondition pluriel, il s’intéresse particulièrement aux processus de transformation des médias électroniques dans les contextes performatifs, et à la manière que les technologies numériques influencent notre perception du corps et de l’espace. Ses oeuvres ont été présentées à de nombreux festivals et institutions, tels que: Ars Electronica (Linz), ISEA (Nagoya, Helsinki et Essen), Zentrum für Kunst und Medientechnologie – ZKM (Karlsruhe), Transmediale (Berlin), CYNETart (Dresde), Experimental Performing Arts Centre – EMPAC (Troy), Le Centre des arts d'Enghien les bains (Enghien), Mois Multi (Ville de Québec) et le Museumsquartier Wien (Vienne).

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Virgil Widrich

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Scénariste, réalisateur, artiste multimédia et professeur d’Art & Science à l'Université des arts appliqués de Vienne. Son court métrage Copy Shop a été nommé pour un Oscar. Au total, ses oeuvres ont remporté plus de 130 prix internationaux. Virgil Widrich est impliqué dans une variété de rôles en tant que gestionnaire de projet, conceptionniste, concepteur d’exposition, ou directeur artistique dans la création de scénarios, courts et longs métrages, installations, expositions et musées entiers, ainsi que dans des projets de recherche internationaux.

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