SOLD OUT - Sound spatialization in real time (Part 1)


Friday May 31 - 10:30
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SOLD OUT - Sound spatialization in real time (Part 1)


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About this workshop

Paradigm of sound performance in an immersive audiovisual environment
Based on the audio model of the Satosphere and according to an adapted iteration plan, this workshop provides the opportunity to learn how to create a sound spatialization environment in real time. Its goal is to give participants an autonomy of action depending on the contexts of performance and immersive creation that they may encounter in their practice, whether in the case of a simple format with only a few speakers, to more complex formats in 3D. The workshop will be based on the manipulation of the Ircam Spat5 library for Max Msp. It will review the various spatialization methods it proposes (ambisonics, vbap etc.), and will allow participants to create a functional patch for the Satosphere, to understand the objects and variables to manipulate. The workshop also aims to introduce the creation process around 3D sound modeling with multi-channel convolution and will conceptually address the idea of a “space bridge” being developed from Spat to TouchDesigner, used in a context of generative synthesis.

Objectives of the workshop

Understand the concept of sound spatialization and its role in the aesthetics of immersive language.
Know the tools and platforms available, as well as the different methods of spatialization.
Acquire the basics and an autonomy in the realization of an audio project requiring real-time spatialization.
Understand the spatial sound paradigm and its interconnection with other media in the context of immersive audio-visual creation.

Workshop plan

Sound spatialization, general philosophy and technological deployment. 45mn
Appropriate and understand the SPAT library. 1.15h
Beginning of coding / patching
Lunch break
Finalization of the patch and test
OSC interaction and performance
Feedback, exchange and discussion with participants on the creative potential of spatialization in the context of immersion.

Required material

A laptop. Headphones. Participants can bring usb, midi or osc interfaces that they think they could use as part of the theme of this workshop.
Obligatory software: Max msp.
Accepted versions (Ideal Max msp v8.) :
- Max/MSP 6.1.4 or higher (6.1.9 recommended), running in 64 bit mode.
- Max/MSP 7.0.0 (or higher) running in 64 bit mode.
- Max/MSP 8.0.0 (or higher) running in 64 bit mode.
- Windows 64bit
To save time, participants must download the SPAT library for Max msp. If possible, install it before the workshop. Otherwise, it will be done at the beginning of the workshop.
Mac OS version
Windows version

Pre-requisite knowledge

Although the workshop is intended for all levels, participants are requested to have basic knowledge of Max msp, which will allow them to quickly appropriate the concepts presented. There will be no introduction time for the Max msp software.


Éric Raynaud


Eric Raynaud, AKA Fraction, is a French music composer and digital art creative designer living in Paris whose work focuses on writing immersive experiences, like the well-received Dromos and Entropia. Along with releasing music on the Infiné label, his career follows a path in the field of digital arts and creation involving hybrid digital writing that associates visual, sound, and physical media. He’s especially interested in the experience of space, with sound matter as an essential component. He is the 2019 recipient of the IRCAM’s artistic residency program, in partnership with the SAT.