Hello AR (Part 1)


Thursday May 30 - 10:30
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Hello AR (Part 1)


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About this workshop

This workshop is targeted at developers and creative coders with background in Unity3D and little or no experience in developing AR experiences. The aim of the workshop, via presentation and guided hands-on exercises, is to provide participants with a working understanding of how to build simple AR experiences using Unity3D and Apple’s ARKit. The workshop will also include a discussion on AR experience design challenges, and a tutorial on the integration of Google Resonance for spatialized audio. Offered as well will be a “How-To” on publishing AR experience apps to the Apple App Store.

Workshop plan

  • Augmented Reality and ARkit: Introduction, background, theory and concepts
  • ARkit integration in Unity: Unity-ARKit-Plugin
  • Building your first AR app in Unity
  • AR Basics (real vs virtual geometry, plane detection, light estimation etc.)
  • Lunch break

  • Intermediate AR app building (physics interaction, immersive audio etc.)
  • Advanced AR multi-player app building (world mapping, networked distribution etc.)
  • Open Workshop (independent projects)

Required material

Participants are expected to provide their own laptop computer running MAC OS 10.13 or higher, with the most recent version of Unity3D and Xcode installed. Each participant must also provide their own apple ARKit compatible mobile device (see list here), such as an iphone 6S or newer, or ipad generation 5, or ipad Pro.


Intermediate programming level in Unity3D

Rudimentary programming level in C# or solid programming experience otherwise

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Zack Settel


Coming from a music performance and composition background, Settel obtained a bachelor’s degree in Music Composition from the California Institute of the Arts (CalArts), and a doctorate in Music Composition from the University of Montreal. In the late 80s and early 90s, Settel was based at the Institute for Research and the Coordination of Acoustics and Music (IRCAM), working full-time in music production and research, where working with Miller Puckette and Cort Lippe, Settel was one of the original contributing authors of Max/MSP. After teaching Music technology and composition at McGill University and at the Music faculty at the University of Montreal (UDM), Settel now teaches immersive arts and creation in the UDM’s Arts and Sciences faculty.
As an independent artist, wearing many hats, Settel remains a resident artist and researcher at the Societé des Arts Technologiques (La SAT) in Montreal, where he continues to devote his energies to the research, exploration and creation of immersive audiovisual experiences involving music and movement.