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Collective Mobile Mapping (Part 1)

Workshops

Thursday May 30 - 10:30
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Collective Mobile Mapping (Part 1)

Workshops

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About this workshop

Presented by Dominique Cunin and Oussama Mubarak, this workshop proposes to conduct research on the implementation of collective interactivity.

A generic technical platform based on Web technologies will be offered to allow the creation of interactive projects combining video mapping, a variable number of smartphones and other data made available in the established network.
The notion of a “channel” has thus been established in order to allow each artist to deploy their work with dissemination support (individual or collective screens).

An artwork is made up of a projected 3D scene (video mapping), a 3D scene broadcast on mobile screens, and a program for the relationship between these two elements (a script server).
In order to designate these works generically, we use the term “sketch”. Each sketch can be disseminated independently or simultaneously, opening the possibility of another role for the device: that of conductor, determining on the spot which works will appear on the screens.

The projects completed by participants, as well as the device derived from our research, will be presented for the closing demonstration.

Required material

  • A laptop computer equipped with a source code editor (Visual Studio Code, Atom, Brackets, or equivalent) and a browser that supports WebGL.
  • If possible, a recent generation smartphone (iPhone 6 or newer, Samsung Galaxy S4 or newer, etc.), with their charger cables and data transfer.
  • For iOS : Mobile Safari running iOS 11
  • For Android : Chrome
  • Smartphones must support real-time 3D rendering and integrate certain sensors: accelerometers, gyroscope.

Prerequisites

  • Intermediate-level knowledge in computer programming (JavaScript will be used).
  • Simple manipulations with GIT.
  • Basic notions of network structures to design projects in all their parts (video mapping, mobile screen and server).

Tainers

Colin Bouvry

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Colin Bouvry is a creative coder, museographer, and a research and creation engineer. Development, Installations, Audiovisual, Multimedia, Electronics, Embedded Software, Video Game, Multi-screen Video, Video Mapping, Digital Scenography, Application, and Digital Art compose his works. Trained in a technical curriculum in electronics then image and sound engineering, Colin cultivated his interest in the mix of art and technology. He has developed an interest for libCinder, openFrameworks, touchDesigner, Pixi.js, Three.js, arduino, raspberry pi, Unreal Engine ... solutions as well as for C ++, C, javascript languages ​​... for all-public creative projects.
He began his professional career in the Numeriscausa digital art gallery in Paris, and now he works with the EnsadLab in Engineering Research and Creation, the center of National Monuments, and several artists (light, video, drawing, painting, plastic...) His works also include various clients specialized in museography, events, video, computer, communication, video game, multimedia ...
He currently works in Research and Creation Engineering, particularly on tracking devices (video, passive RFID, Real Time Locating System RTLS, active RFID, Ultra Wide Band, geolocation smartphone, Bluetooth Low Energy).
He likes to offer the public access to knowledge, cultural and educational information, using technical and artistic means while promoting efficient and collaborative tools.

Website

Manuelle Freire

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Manuelle Freire is a research designer and postdoctoral researcher at EnsadLab for the development of research on new practices in Art and Design. In order to propose innovative models of research and higher education institutions, her current work focuses on disciplinary and institutional cultures and new organizations of multidisciplinary, interinstitutional and intersectoral work teams (academic, industries and culture). She has been a teacher at the Department of Arts Education at Concordia University (2008-2014); Programming Coordinator for Hexagram- the international network dedicated to research & creation in media arts, design, technology and digital culture; she has contributed to the organization of several activities, symposiums, an international conference and exhibitions; She is Associate Artistic Director of ELEKTRA - BIAN (2016-2017) with several exhibitions, seminars, educational activities.

Dominique Cunin

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Dominique Cunin is an artist with a Doctor of Aesthetics, Science, Arts and Technology (Paris 8). He is a researcher at the laboratory of the École Nationale Supérieure des Arts Décoratifs de Paris (EnsadLab), and a teacher of Graphic Design at the École Supérieure d’Art et Design de Valence, specializing in the implementation of digital media. His approach to programming and interactivity in art led him to develop different tools for artistic creation. His artistic work focuses on the possibilities of representation and understanding of space through digital image technologies.

Website

Oussama Mubarak

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Oussama Mubarak is a freelance creative coder, researcher, and Full-Stack web developer based in Berlin with over 14 years of experience in designing and developing generative and interactive media in collaboration with internationally renowned artists and creative agencies. He has recently obtained a PhD in computer science from Cnam (the National Conservatory of Arts and Crafts, Paris) in partnership with EnsadLab (the research laboratory of the École nationale supérieure des Arts Décoratifs - PSL Research University, Paris). His thesis explored art installations that enable co-located interactions, focusing on the conditions – whether spatial, material, or human – which affect the ability of participants to co-construct a common aesthetic experience in the absence of orchestration or a preannounced goal to be achieved, and proposes a set of tools and guidelines when designing such installations.

Website