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Immersive landscape - Big data and real time interactions (Part 1)

Workshops

Friday May 31 - 10:30
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Immersive landscape - Big data and real time interactions (Part 1)

Workshops

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About this workshop

Presented by Alexis Nemtchenko (Merovee) and Antoine Vanel (Blindsp0t), this workshop is an introduction to the techniques used to retrieve big data from Google Street View and Google Maps for the composition of an immersive landscape.
Understand how to download and use the data from Google Street View on the fly. Learn how to find, download, and reappropriate audio field-recording data and arrange it into immersive landscapes .
Workshop participants will create a point cloud circuit retrieved from Google Street View, and a soundscape based on an algorithmic composition illustrating the point cloud

Workshop plan

Welcome / Presentation of the instructors
Quick presentation of FIELDS
Presentation of the techniques and algorithms used
Presentation of the available databases for audio big data
Reminder about licenses and tools to maximize the use of audio samples
Implementation of the algorithm by participants
Presentation of a algorithmic composition model
Presentation of the sampling and synthesis tools applied to the soundscape
Presentation of the different spatialization tools and paralleling of different types of stereophonic sound recordings
Creation of a small Unity project utilising the collected data
Creation of an audio project depending on the preexisting models
Demos of the projects

Required material

A computer with a C++ development environment and Unity installed
A computer with a digital audio / STAN workstation like Pro Tools, Live, Reaper.

Prerequisite knowledge

Knowledge in C++ and C# programming
Mastery of their STAN and the basic concepts of sound mixing

Trainers

Alexis Nemtchenko

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Merovee is a composer and artist born in 1986 in Lyon. His artistic research examines our sound environment, raising the issues of its preservation and the impact we have on it. Passionate about field-recording, he roams urban, exotic and everyday rural areas. Back in the studio, he sculpts material using his favourite synths and distorsions, adding traditional instruments and archive documents. He takes the listener to experimental and surreal soundscapes with unusual textures. He puts on various stage and multicast performances, audiovisual installations, workshops and conferences.

Website

Antoine Vanel

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After receiving his diploma in engineering in 2006, and working in research at the INRIA laboratory (virtual reality), Antoine Vanel chose to dedicate his knowledge to digital creation, throwing himself into creating interactive digital works in 2010. He founds Beam’Art in 2011 and “blindsp0t” in 2016.

Website