Ambient intelligence

Workshops & Masterclasses (PM - GROUP #2)

Wednesday May 30 - 13:30
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Ambient intelligence

Workshops & Masterclasses (PM - GROUP #2)

The increasing interoperability of interactive and playable interfaces, internet of things, cloud computing and neural networks based AI is transform the experience of immersion in all living spaces of the physical and virtual realms. Artists, developers, experience designers and philosophers will discuss the opportunities and traps of ambient intelligence and see how it can reframe the debates on the balance of power between human and machine intelligence. They will look into ambient intelligence as a factor in the rise of engaging experience spaces and of a relational collective intelligence?

Workshops & Masterclass list :


We speak a lot about “Augmenting Reality” without first acknowledging the deep truth and luscious data that comes from our world. The large majority of ARkit apps are all centered around placing a plane on a surface and animating a model. However this is no more "augmenting reality" than putting a sticker on your laptop is "augmenting computation". We must become intimate with the data of our reality, learn to work with it, before we can ever hope to "augment" it.

In this workshop we will be focusing on how to use the point cloud data to create applications in Unity that don't simply place models, but rather use the data of our world to entwine computation into the physical space. Discussion will be invited, and participants can follow along with the project.

A basic understanding of Unity and ARKit will be expected

By Isaac Cohen (US)


Physical spaces are now equipped with technology networks (screens, sensors, processors, routers) that make them real information and communication devices. These enriched spaces ̶ that serve us as much as they observe us ̶ offer as many creative opportunities as they do pitfalls. This workshop presents a state of the art of interconnected smart spaces. It touches upon the tools used to design and control them, as well as the ethical issues that their creators face.

By Alexandra Deschamps Sonsino (UK), Sandra Rodriguez (CA) and Masaki Fugihata (JP).


Nora Bateson is an award-winning filmmaker, writer and educator, as well as President of the International Bateson Institute, based in Sweden. Her work asks the question “How we can improve our perception of the complexity we live within, so we may improve our interaction with the world?”. This workshop, will explore how the fields of biology, cognition, art, anthropology, psychology, and information technology can together reveal patterns in the ecology of living systems.

Eames Demetrios is an artist and filmmaker. His current large-scale project, Kcymaerxthaere, is a multi-pronged and ongoing work of 3 dimensional fiction and has been underway for 11 years. The project can be found in stories set in bronze markers and historic sites -- like a novel where every page is in a different city. For this workshop, this geographer-at-large will discuss the importance of connecting high tech and low tech to reinvent our connection to Nature and the land.

By Nora Bateson (SE) and Eames Demetrios (US).


In addition to providing more surface for data display, immersive spaces can now become true information spaces offering unprecedented insight into massive data sets and revealing insight into their deep structures. This workshop will present three different cases to feed a reflection on the emerging paradigm of immersive computing and its applications.

By Pierre Levy (CA), Jimin Guo (US), Louis Van Beurden (CA) and Emmanuel Durand (CA).

Each pass holder (5 day or 1 day pass) will choose 2 workshops from the list (1 AM workshop + 1 PM workshop).


Isaac Cohen - Cabbibo (San Francisco)


Using the moniker "Cabbibo", an homage to the late physicist Nicola Cabibbo, Isaac Cohen has published an eclectic array of works ranging from audiovisual fact-learning apps, interactive experiences made from recursive algorithms, to a real-time procedural music blogs where users traverse a universe of sound. His work has been featured in various exhibitions and written about in such blogs as Intel’s Creator’s Project, Google Experiments, The Wild Magazine, Mashable and The Future of Storytelling. In addition to creating a plethora of experiences, Cohen is also responsible for a number of open source tools to help others create stunning real-time graphics.

See his website

Alexandra Deschamps Sonsino - Designswarm (London)


She was named 1st in a list of 100 Internet of Things Influencers (Postscapes, 2016), 2nd in Top 100 Internet of Things Thought Leaders (Onalytica, 2014) and in the Top 100 Influencial Tech Women on Twitter (Business Insider, 2014). Her work has been exhibited at the Museum of Modern Art in New York, the Victoria & Albert Museum, the London Design Museum, the Dublin Science Gallery, the Vienna Technical Museum and other galleries around the world.

She was part of the Mozilla Leadership Network Advisory Group, is on the advistory board of the Virt-EU project. She is also an advisor to many internet of things startups.

See her LinkedIn

Sandra Rodriguez - Massachusetts Institute of Technology (Montreal)


A documentary filmmaker and a sociologist of new media technologies, Sandra Rodriguez is driven by her will to experiment, analyze and create with media to produce change. She shot her first documentary in Bolivia, following activists’ fight for the right to water (2001). Since then, she has directed, produced and shot independent films broadcasted and exhibited internationally (including We Were ThereRapayanThe Enemy Within). In 2015, she authored and co-directed the 5th episode of the acclaimed Do Not Track web series (created by Brett Gaylor, with Upian/NFB/ARTE/BR), a personalized exploration of privacy in the new web economy. A scholar and lecturer, Dr. Rodriguez has published a book and articles on Youth, social engagement and mobilization in network cultures.

See her LinkedIn

Masaki Fujihata (Tokyo)


Masaki Fujihata is a pioneer in new media art in Japan as well as abroad. His CG work Mandala1983 and MIROKU-Maitreya were much celebrated in the 1980s, before his interests shifted to creating 3D sculptures, as in his CNC-routed Geometric Love 1987, the stereo-lithography Forbidden Fruits 1989, and his small scale sculptures using Micro-Machine technology. In the mid-90s, Fujihata produced canonical pieces of what would later be called “interactive art,” including the multimedia installation Beyond Pages 1995 and the exploration of networking technologies Global Interior Project 1995. His work problematizes everything from how we interact with interfaces to the ways we might communicate in virtual space.

In particular, his experiments with GPS technology beginning in 1992 takes a rather uncommon technical tack in gathering data, making for a meticulously composed and unexampled series of cyber-spatial creations that can only be called “the cinema of the future,” or “the shape of media to come.” His 2003 [email protected] compiled interviews about international borders. The 2009 musical piece Simultaneous Echoes was created in Northern Ireland. Fujihata’s latest signature piece is the 2012 Voices of Aliveness, created in Nantes, France and assembling the shouts of bicyclists and put it into virtual space.

Global Interior Project #2 won the 1996 Golden NIKA Award, Voices of Aliveness won an Ars Electronica Award of Distinction in 2013, and Simultaneous Echoes received the 2010 Ministry of Education Award for Fine Arts. His own archive from 1972 to 2016, Anarchive 6 Masaki Fujihata uses Augmented Reality technology to see digital data combined with printed materials, published from edition anarchive, Paris France in 2016.

Nora Bateson - International Bateson Institute (Stockholm)


Nora Bateson is an award-winning filmmaker, writer and educator, as well as President and founder of the International Bateson Institute (Sweden). This research center aims at rethinking the fundamentals of science in the spirit of her father, anthropologist Gregory Bateson and her grandfather, geneticist William Bateson. Her work asks the question, “How we can improve our perception of the complexity we live within, so we may improve our interaction with the world?”

See her website

Eames Demetrios - Kcymaerxthaere (Los Angeles)


Eames Demetrios (US) is the creator of Kcymaerxthaere, a parallel universe coexisting with our world. He is also the director of the Eames Office, which serves as the archives of legendary husband-and-wife design team Charles and Ray Eames, his grandparents. As the inventors of first multimedia installations, they also directed the groundbreaking documentary Power of tens, that takes us on an adventure in scales, to the outer edges of the universe, a topic of Demetrios’ exhibits.

See his website

Pierre Levy - University of Ottawa (Ottawa)


Pierre Lévy devoted his professional life to the understanding of the cultural and cognitive implications of the digital technologies, to promote their best social uses and to study the phenomenon of human collective intelligence. He is fellow of the Royal Society of Canada. Pierre Lévy currently teaches at the communication department of the University of Ottawa (Canada) where he leads the IEML project for an open-source computable semantic meta-language.

Pierre Lévy has authored 13 books among which stand out "Collective Intelligence" (1994) and "The Semantic Sphere. Computation, Cognition and the Information Economy" (2011).

See his website

Jimin Guo - Harvard Medical School (Montreal)


Research officer at National Research Council Canada, Jimin received a PhD in Experimental Medicine from McGill University, where his work focused on signaling transduction in breast cancer. Then he completed a joint postdoctoral fellowship in cancer metastasis, microfluidics and genomics at Harvard University. He used droplets as miniature reaction chambers to study genomic information of thousands of cells from metastatic tumors and their surrounding tissues and used computational methods to reduce the tens-of-gigabyte of data to meaningful observations.

To his joy, the multidisciplinary nature of his studies allowed him to drink coffee at work while still complied with lab safety rules.

See his webpage

Emmanuel Durand - Society for Arts and Technology (Montreal)


Emmanuel Durand (Ph.D., ENSAM ParisTech) is research co-director at the Society for Arts and Technology (SAT). He is a former member of the Institut Image - LE2I where he worked on real-time image segmentation and realistic relighting of virtual scenes with captured light probes. He is the main developer of Splash (a modular video-mapping engine), and the lead developer of EiS (an in-situ immersive editing tool).