ABOUT IX 2018

IX 2018 - THE CONQUEST OF REALITY
MAY 29 TO JUNE 2

The “Reality Race” is picking up speed with the growing successes of the VR platforms, the commitment of tech giants behind XR authoring and delivery workflows and the expansion of the Fulldome network. They are accelerated by progress in sensory expansion, deep machine learning, immersive computing, and ubiquitous cloud technologies rapidly transforming the World as we have known it. “Reality” in every sense of the word, is gaining depth, growing in complexity, and expanding the time-space horizons. This is a wonderful context to dive into the concepts, technologies and artistry of the experience of immersion.

iX Symposium was born in 2014 and is an initiative by Montreal’s Society for Arts and Technology (SAT). Every year, iX welcomes artists, designers, researchers, developers, producers, and all those who are curious and passionate about immersive experiences. For this vibrant community, iX is where the latest hardware, creative workflows and distribution platforms meet seasoned innovators and talented creators.

The iX program is open and participatory, with an emphasis on workshops, demonstrations, lightning talks and premieres of groundbreaking artworks in the Satosphere (SAT’s state of the art large dome), the XR Sensorium and the neighbouring public spaces. These are all exemplary of the best practices in the immersive experiences creation and distribution ecosystem. iX 2018 participants will be invited to learn and teach one another, and to collectively forge the agenda for the medium of our time and spin its development.

DAILY THEMES

Including (every day) a series of workshops, panels, artist presentations and immersive experiences.

MAY 29 : OPENING KEYNOTE WITH MARK PESCE

Mark Pesce (Sydney) - Inventor, writer, entrepreneur, educator and broadcaster. In 1994 Mark co-invented VRML, a 3D interface to the World Wide Web. Mark has written six books. He currently holds an appointment as Honorary Associate in the University of Sydney’s Digital Cultures Program. A leading futurist at the forefront of the digital revolution for thirty-five years, Mark is a formidable speaker bringing clarity, understanding and insights into the complex nature of our technologically mediated “reality”.

MAY 30 : AMBIENT INTELLIGENCE

The increasing interoperability of interactive and playable interfaces, internet of things, cloud computing and neural networks based AI is transform the experience of immersion in all living spaces of the physical and virtual realms. Artists, developers, experience designers and philosophers will discuss the opportunities and traps of ambient intelligence and see how it can reframe the debates on the balance of power between human and machine intelligence. They will look into ambient intelligence as a factor in the rise of engaging experience spaces and of a relational collective intelligence?

MAY 31 : PRESENCE IN A MULTIFOLD METAVERSE

From creative avatars to photorealistic real-time capture of participants, how does a participant’s representation in shared virtual sessions affects his/her sense of self and impact on his/her social behaviour. What is the value of bearing a consistent social image between the different folds of the experience of the real? How do augmented physical and virtual environments contribute in curating social behavior? Capture technologies and social VR/AR experiments will be looked at in the context their usefulness in enhancing relationships, cooperation and collaborations towards greater social and environmental challenges.

JUNE 1 : IMMERSIVE EXPERIENCE TOOLS AND PROCESSES

In a spectacular paradigmatic shift, artists toolsets are becoming authoring tools for Reality. These are as complex to master as they are powerful in what they enable or challenge. This day’s track will compare the experience technologies for capture, authoring and distribution. It will also discuss the esthetic and ethical challenges facing those engaging in the creation process from all sides.

JUNE 2 : OPEN VR LOUNGE + BRUNCH

Through an assortment of personal immersive devices, the VR lounge showcases several mesmerizing pieces, contextual explorations and recent interactive games that will excite your eyes and make your eardrums pulse, and above all make you travel momentarily to alternative realities.

A brunch specially prepared for the occasion will close the symposium in style at the Foodlab !

ABOUT THE SOCIETY FOR ARTS AND TECHNOLOGY + SATOSPHERE

Founded in 1996, the Society for Arts and Technology [SAT] is a transdisciplinary center for research, creation, production, training and dissemination dedicated to developing and conserving digital culture. North America’s first Living Lab, the SAT specializes in immersive environments, the use of high-speed networks and
experience design.

With the aim to create tangible, all-encompassing audiovisual experiences, the Satosphere is the first permanent immersive theatre devoted to artistic development. The dome, which puts the audience at the center of the works, forms a 360-degree spherical projection screen that can accommodate up to 350 spectators.

  • Modular configuration : 180°, 210° and 230° vertically, by 360°
  • 18m diameter / 13m high
  • 8 video projectors / 157 speakers