Program

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Wed, 05/21/2014
Thématique: Opening

special

17:00

×

Official launch of the symposium within a special 5@7 hosted by Matthieu Dugal, gathering artists, speakers, panelists and partners!

Opening cocktail

Thématique:

Performances & Productions

19:00

×

IMMERSIVE DOUBLE PROGRAM

At first, Francois Wunschel and Fernando Favier from 1024 architecture will present Quantum, an immersive installation designed specifically for the Satosphere as a numerical singularity provoked by the clash of quark-pixels, the elementary particles also constituting imaginary components of major theories in the fields of physics and the cosmos.

Joanie Lemercier and James Ginzburg, no stranger to immersive setups and architectural projection, will then introduce the spectators to Nimbes : a dystopian universe where a menacing nature and austere monochrome landscapes serve as a backdrop to a battle between light and darkness.

Project supported within the FRIMAS 2014, launched by the Consulat général de France in Québec and Institut français.

1024architecture.net
joanielemercier.com
raster-noton.net

Quantum + Nimbes

 

Double program composed of an immersive installation inspired by major theories in the fields of physics and the cosmos in addition to an immersive and architectural projection exploring a dystopian universe.

Francois Wunschel (FR) & Fernando Favier (FR) - 1024 Architecture
Joanie Lemercier (FR)
James Ginzburg (UK) - Multiverse

20:00

×

IRM is an audiovisual performance by Bruno Ribeiro aka Noshita. IRM (french for MRI) refers to a medical imaging technique that provides 2D and 3D views of the interior of the human body. The artist aims to transform the Satosphere into a gigantic scanner.

He mixes video footage of a dancer with computer-generated sounds and graphics for a performance intended as a luminous and kinaesthetic choreography. By means of variations in scales and of sound and visual immersion allowed by the Satosphere, the spectators will be taken at the heart of a sensory experience where light becomes an abstract and musical body, flickering in an unstable universe.

Project supported within the FRIMAS 2014, launched by the Consulat général de France à Québec and Institut français.

nohista.org

IRM [LIVE]

 

Audiovisual performance that refers to a medical imaging technique that provides 2D and 3D views of the interior of the human body.

Bruno Ribeiro, aka Nohista (FR) - V-Atak

Thu, 05/22/2014
Thématique: Innovation & Formats

Keynotes

9:00

×

Jeffrey Shaw has been a leading figure in new media art since its emergence from the performance, expanded cinema and installation paradigms of the 1960s to its present day technology-informed and virtualized forms. In a prolific career of widely exhibited and critically acclaimed work he has pioneered the creative use of digital media technologies in the fields of virtual and augmented reality, immersive visualization environments, navigable cinematic systems and interactive narrative.

In 2003, Shaw was awarded the prestigious Australian Research Council Federation Fellowship and returned to Australia to co-found and direct the UNSW iCinema Centre. In 2009 Shaw joined City University in Hong Kong as Chair Professor of Media Art and Dean of the School of Creative Media (SCM). He will establish a new SCM research facility at the Hong Kong Science Park in 2010.

www.scm.cityu.edu.hk

Jeffrey Shaw (HK)

School of Creative Media of Hong Kong
UNSW iCinema Centre

Panelists:
  • Ben Shedd (SG) - Nanyang Technological University

    ×

    Ben Shedd is a film/video director, producer, writer and Professor at the School of Art, Design and Media, Nanyang Technological University in Singapore. He has produced and directed 33 films and videos, including three OMNIMAX giant screen dome films.

    Ben’s first independent science documentary The Flight Of The Gossamer Condor received the 1978 Academy Award for Best Documentary Short Subject. Along with his production work, Ben has taught 64 film/video production and business courses at six universities including his alma mater, the University of Southern California’s School of Cinematic Arts and Princeton University.

    He continues developing and using a new cinematic language for immersive space called exploding the frame, describing giant screen dome media as “frameless” and “first person experiences.”

    sheddproductions.com

  • Jérôme Royan (FR) - IRT b-com

    ×

    In 2001, Jérôme Royan received an Engineer Degree in Computer Science from the National Institute of Applied Sciences of Rennes, France, as well as a Master of research Degree in Computer Science from the University of Rennes in 2001. He received a Ph.D. Degree in Computer Science from the University of Rennes in 2005.

    During his Ph.D. studies, he was a R&D Engineer at Orange Labs (Rennes France), position that he holds until 2013. His main research interests include 3D streaming, P2P architectures for virtual environments, procedural modelling, 3D formats interoperability, interaction with 3D graphic interfaces, and mixed reality for data visualization. Also, he has been actively involved in MPEG-4 since 2004, especially focusing on streaming of virtual city models (Footprint based representation).

    Since 2013, he has lead the Immersive Interaction Lab at bcom : an Institute of Research and Technology dedicated to boost development and marketing of tools, products and services that improve everyday life, thanks to research and innovation in digital technologies.

    b-com.org

  • JoAnn Kuchera-Morin (US) - Allosphere

    ×

    Professor, composer, and researcher in the field of multi-modal media systems design and installation, JoAnn Kuchera-Morin is the Director of the AlloSphere Research Facility at the University of California, Santa Barbara. The AlloSphere, a 30-foot diameter, 3-story high metal sphere inside an echo-free cube, is one of the largest scientific instruments designed for immersive, interactive scientific and artistic investigation of multi-dimensional data sets.

    Earlier in her career, Kuchera-Morin created the UC Santa Barbara Center for Research in Electronic Art Technology. She has been the Director since its inception in 1986.

    allosphere.ucsb.edu

  • Marc Fafard (CA) - Independant director- IMAX Film

    ×

    Marc Fafard is a director and screenwriter of many blockbuster movies for IMAX. His las film is the 3D large format docufiction Dragons: Real Myths and Unreal Creatures featuring Max Von Sydow. It closely followed The Wings of Johnny May, a Canada-France 3D feature documentary about a legendary Inuit pilot of the Great North.

    linkedin.com/marc-fafard

  • Peter Otto (US) - UCSD

    ×

    Peter Otto is a leading figure in the first generation of cross-over digital media technologists. He is deeply skilled in the language and aesthetics of media expression, and equally accomplished in cutting edge hardware/software design and engineering, including instrumentation and facilities design, systems and networking applications, and a wide array of media technology research and development areas.

    Classically trained in musical arts performance and composition, he completed his graduate work at California Institute of the Arts in Los Angeles in 1984, and continued on in a faculty appointment at that prestigious institution. His vitae includes long associations with seminal figures Morton Subotnick and Luciano Berio, as well as studies and many collaborations with Pulitzer Prize winners Mel Powell and Roger Reynolds. He currently holds appointments at UCSD as Technology Director/Faculty in Music and as Head of Research & Development in the newly established Sonic Arts program at UCSD's CalIT2.

    musicweb.ucsd.edu

  • Winfried Ritsch (AT) - Atelier Algorythmics

    ×

    Winfried Ritsch, born in 1964 in Austria, is an artist and research engineer, specialized in media-art with focus on computer-music and net-art. After his joint study of Electrotechnology-Soundengineer on the Technical and Art University in Graz, he is doing research and teach at the Institute for Electronic Music and Acoustics (IEM).

    His activities are the development and realization of electronic music instruments, cybernetic models for generative and interactive music and robotic art. In the field of Auditory Virtual Environments (AVE), he started in 2000 implemneting 3D-Ambisonics systems in concert halls and art installations and developed in 2008 an interactive Auditory Visual Environment (AVVE) for Media Art Laboratory in Graz. Latest focus, is on autonomous systems for networked art installations and exchange in domes.

    algo.mur.at/ritsch

Artist talks

13:30

Johnny Ranger

 

New media artist - Mindroots

13:45

×

Bruno Ribeiro (aka Nohista) is a visual and sound artist. He works with image in the same way he would do with a musical instrument, and uses this approach in performances, installations, and for theatre and dance through various collaborations.

Ribeiro works on the physical aspect of sound, as well as on the concepts of perception and illusion to create immersive and sensory synesthetic landscapes where sound material becomes tangible. He is also a director, graphic designer and musician whose work has been featured at many international festivals in Canada, Brazil, France, Italy, Switzerland, Czech Republic and Poland.

nohista.org

Bruno Ribeiro, aka Nohista

 

Audiovisual artist working on the physical aspect of sound - V-Atak

14:15

×

François is an architect and video programmer, and was an early starter in the visual world, having designed his own arcade game at the tender age of 13! He is one of the co-founders of 1024 architecture, which designs and produces architectural, visual, and light and sound installations as well as performances and interactive stage devices and setups.

Fernando Favier is self-taught, but studied philosophy briefly at university. He then decided to focus on concrete music, attending the Paris Conservatoire. Thinking of music as a fine art, he embarked upon many multimedia collaborations with Vincent Ravalec, Arthur H, Mike Ladd, and finally François Wunschel.

Among 1024 architecture creations are the Cube for Etienne de Crécy, the V-Mirror for Vitalic, and more recently the design of his latest show, VTLZR. The company's projects merge architecture, image, sound and light to create devices that blur the frontiers between real and virtual spaces. Together, François and Frenando created two performances, “Euphorie” and "Crise".

1024architecture.net

1024 Architecture

 

Fernando Favier (FR) - Multimedia sound designer

Demos

14:30

Stereoscopy & Virtualization

 

Series of 6 demos-workshops about spherical stereoscopy (from video capture to production) by Vincent Chapdelaine-Couture (CA), Felix Lajeunesse (CA), Paul Raphael (CA) and Aaron Bradbury (UK), in addition to dedicated software presentation : "SAT Scenic 2" by Nicolas Boulliot (CA) and Michal Seta (CA), "SAT Posture 1.0" by Luc Courchesne (CA) and "SAT DomePort 2.0" by Sébastien Gravel (CA).

special

17:00

×

Open to all, the Foodlab's cocktail hours are the perfect occasion to continue discussing with invited artists and speakers... a drink in hand!

NETWORKING COCKTAIL

Performances & Productions

19:00

×

Native Network results from the collaboration of SAT and IAIA (Institute of American Indian Arts, Santa Fe - New Mexico ), coming together to merge audiovisual immersive experience and the SCENIC network (telepresence platform enabling broadband streaming of audio and video data, developed at SAT), by using optical fiber to link their two immersive spaces.

As part of ix Symposium, SAT proudly presents this exclusive and world premiere experience, inspired by native american culture, that will allow both musicians and dancers to create a live performance in our two cities.

Performance (MTL) : Matthew Burton, Unpath, GhostDog
Dancer (Santa Fe) : Carol Melting Tallow

myiaiaonline.com/digitaldome

Réseau Natif - Natif Network [Téléperformance - Live]

 

Colaborative experiance between the SAT and IAIA inspired by native american culture, that will allow both musicians and dancers to create a live performance in our two cities.

20:00

×

An immersive real-time audiovisual performance about the fashioning of the self expressed as ornate, unfolding architectural spaces. The ego is that with which we give ourselves form, a construct by which we ornament and protect ourselves and the shapeless, excruciating nakedness of raw being. An intimate space, encasing soft strangness and formed over a lifetime, a shell is architectural yet individual. Over the course of the performance these elegant, articulated spaces inspired by shells and exoskeletons will grow and take form, dance, and ultimately dissolve into nothingness.

The majority of the visual content will be rendered in real-time, performed with and responding to audio thereby enforcing the sense of live, intellegent form. Carapace is an existential allegory, but it also imagines a near future of biotechnology for materials in which hybrids of built and grown architecture are self-generating and mood-responsive.

Mary Franck
Kadet Kuhne

CARAPACE [LIVE]

 

Immersive real-time audiovisual performance about the fashioning of the self expressed as ornate, unfolding architectural spaces.

Mary Franck (US)&Kadet Kuhne (US)


>> ADDITIONAL PROJECTION AT 9PM

Fri, 05/23/2014
Thématique: Tools & Workflows

Keynotes

9:00

×

­Miller Smith Puckette is the associate director of the Center for Research in Computing and the Arts as well as a professor of music at the University of California, San Diego, where he has been since 1994.

­

­Puckette is known for authoring Max / MSP, a graphical development environment for music and multimedia synthesis, which he developed while working at IRCAM in the late 1980s. He is also the author of Pure Data, a real-time performing platform for audio, video and graphical programming language for the creation of interactive computer music and multimedia works, written in the 1990s with input from many others in the computer music and free software communities.

­

msp.ucsd.edu

Miller Puckette (US)

Center for Research in Computing and the Arts

Panelists:
  • Barry Threw (US) - Obscura Digital

    ×

    Barry Threw is an artist and creative technology director working to incubate emerging aesthetics in immersive and interactive arts. He works in collaboration with institutions, artists and organizations at the intersection of technology and culture. Focused on forward-looking artistic projects creatively (mis)using experiential technologies, he leaves behind installation, performance and artifact.

    Threw’s work has been presented internationally at festivals including ORF Musikprotokol, Graz, Austria; Club Transmediale, Berlin, DE; Mutek, Montreal, CA; Cynetart, Dresden, DE; Siggraph, San Diego, US. His installation work has been shown at veunes including the Beijing 2008 Olympics, Sacramento International Airport, CalIT2 at the University of California San Diego, the Yerba Buena Center for the Arts, and the Gray Area Foundation for the Arts in San Francisco, CA.

    obscuradigital.com

  • Greg Hermanovic (CA) - Derivative

    ×

    Greg Hermanovic is co-founder of Derivative and Side Effects Software, and has been meddling in 3D graphics since 1974. Greg currently leads Derivative, the creators of TouchDesigner which is an application development tool used for making interactive experiences, architectural projections, puppeteered characters, music visuals, video servers, visualization and installation art.

    TouchDesigner facilitates rapid prototyping of user interfaces and applications in a play-oriented environment with a minimum of specialized programming.

    derivative.ca

  • Mike Wozniewski (CA) - Hololabs

    ×

    Mike Wozniewski has spent over a decade developing interactive software for artists and designers. His Master's degree (at the Centre for Intelligent Machines at McGill University) focused on real-time interactive systems and paved the way for subsequent research into human-computer interaction, motion tracking, virtual reality, and immersive environments.

    In 2006, Mike joined the team at the Société des arts technologiques [SAT], where he developed software like the SPIN Framework, which facilitates the creation of networked audiovisual works. He continues to collaborate on new projects at the SAT, while developing mobile games at his R&D studio, and working towards a PhD at Concordia University. His research focuses on tools for creativity, affordances for creation, and self-expression through interactive media.

    mikewoz.com

  • Quentin Bleton (CA) - Moment Factory

    ×

    Quentin is a Tech Lead for the Technology and Innovation Department at Moment Factory. He headed the software development team that created X-Agora, a custom software suite to answer all Moment Factory's unique needs in interactive shows.

    Quentin was also involved in the planning and execution of several key projects like the multimedia show for the Sagrada Familia, in Barcelona.

    momentfactory.com

  • Xavier Buffoni (CA) - Audiokinetic

    ×

    Xavier Buffoni works as a software engineer for Audiokinetic since 2005. There, he participates to the development of the Wwise sound engine middleware, whose primary target is the videogame industry. He specialises in multiplatform software architecture and is responsible for research in digital signal processing.

    He occasionally writes articles and gives lectures about various topics in Wwise, such as interactive music and HDR audio mixing. He also sometimes carries on audio programming consulting mandates for game companies.

    He has a Masters degree in Electrical Engineering and makes electronic music in his spare time.

    audiokinetic.com

  • Anton Marini (US) - Vade

    ×

    ­ Anton Marini is a video performance artist and programmer. His artwork focuses on improvisation and realtime manipulation of video. He plays, bends, rips, tears, shreds, morphs, molds, glitches and synthesizes pixels to form new visual experiences.

    ­

    ­ A former researcher in residence at ­NYU's Brooklyn Experimental Media Center, he has taught at Parsons The New School for Design and performed at many new media and video festivals around the world. He also designs open source tools to help facilitate the video performance medium.

    ­

    vade.info

Artist talks

13:30

Patrick Trudeau (CA)

 

Multimedia artist, DJ, VJ, designer and filmmaker

13:30

×

Mary Franck is a new media artist working in installation and performance. She creates visceral, contemplative experiences entwined and in contrast with contemporary digital technology. She uses video as character, set, and material, using projection and real-time video to imbue an object or tangible space with image and metaphor.

Kadet Kuhne is a media artist whose work spans the audiovisual spectrum. With the goal of forming somatic experiences which can prompt visceral responses to sound and movement, Kadet openly exposes the use of technology in her practice by employing fragmented, jump-cut edits and amplifying evidence of sonic detritus. This glitch aesthetic, contrasted with layered ambient reflection, is intended to heighten tensions between motion and stasis: a balanced yet heightened "nervous system" to reflect our own. Trained in jazz guitar, Kadet became attached to the instinctive nature of improvisation which led her to the California Institute of the Arts where she studied Composition and Integrated Media.

Mary Franck
tektonicshift.com

Mary Franck & Kadet Kuhne

 

Mary Franck (US) - Artist working in installation and performance
Kadet Kuhne (US) - Artist using technology to create somatic experiences

14:00

×

French visual artist Joanie Lemercier has a background in graphic design and first began experimenting with video projection as a VJ at clubs and festivals around Europe. Shortly after relocating to Bristol, UK in 2005, he began a series of experiments and studies exploring light and form: projections onto transparent materials, mapping onto 3d objects, stereoscopy, and other investigations into the aesthetic potential of geometry and light.

Emptyset is a Bristol based production project formed in 2005 by James Ginzburg, director of the Multiverse studios and network of labels and the curator and electronic artist Paul Purgas. The project explores the legacy of analogue media, integrating aspects of rhythm, signal processing and spatial recording within the framework of minimalist composition. Their work interrogates the perceptual boundaries between noise and music and the potential for both technology and architecture to embed and codify themselves within sound.

joanielemercier.com
raster-noton.net

Joanie Lemercier & James Ginzburg

 

Joanie Lemercier (FR) - Visual artist merging graphic design, web and video
James Ginzburg (UK) - Director of electronic music label Multiverse

Demos

14:30

Workflows & Live performances

 

Series of 5 demos-workshops about creation workflows and live immersive performances presenting : "CamSphere" by Dominic St-Amant (CA), Photorealist 3D workflow by Joanie Lemercier (FR) in addition to a TouchDesigner demo by Mary Franck (US), "Unity" demo by Joseph Fiola (CA) and "VVVV" demo by Benjamin Gannaway (UK) and William Young (UK). .

special

17:00

×

Open to all, the Foodlab's cocktail hours are the perfect occasion to continue discussing with invited artists and speakers... a drink in hand!

NETWORKING COCKTAIL

Performances & Productions

19:00

×

Audiovisual performance by Mathieu LeSourd (FR), aka Maotik, and Diego Espinosa (MX) starring a percussionist using an inflatable balloon as a music instrument and a live immersive projection.

By using two contact mics and a MIDI pedal to generate effects, the performer explores different techniques for generating sound. Squeaking, thumping, bubbling or breathing sounds will be mixed to create a unique musical composition. The visual components will react live to the sounds and to the performer’s movements, giving the audience the impression of being inside the instrument... the balloon.

maotik.com
earmassage.com

Six Drawings [LIVE]

 

Audiovisual performance starring a percussionist using an inflatable balloon as a music instrument and a live immersive projection

Mathieu LeSourd, aka Maotik (FR) & Diego Espinosa (MX)

20:00

×

Fragments is an exploration of our relationship with memories. How recollected fragments are woven into an ever changing narrative, and emotionally charged events become managed as ordered information. What we remember as reality can be seen as a complex, interwoven construction of these partials and the stories they become.The piece is built around a series of audio interviews with subjects who recall significant past experiences, which have been heavily abstracted. Environmental elements referenced in the interviews are used to reconstruct these stories in a non-linear way - the narration only appearing clearly as momentary fragments, disappearing again into distorted disarray.

Fragments is a new collaborative AV performance project between Ben Gannaway and Will Young of RFID and electronic musician Jake Williams. Neither visual or sonic composition leads their process, rather their work is created synergetically throughout the use of interlinked iterative processes. Performance parameters of the visuals are tied to sonic processes and vice versa, often in feedback loops, and their work grows out of this interaction.

rfidome.com

FRAGMENTS [LIVE]

 

Immersive A/V performance exploring our relationship with memories

Ben Gannaway, Will Young & Jake Williams (UK) - RFID

Sat, 05/24/2014
Thématique: Creation & Initiatives

Keynotes

9:00

×

Michael Naimark is a media artist and researcher who often explores “place representation”. Naimark helped found a number of prominent research labs including the MIT Media Laboratory (1980), the Atari Research Lab (1982), the Apple Multimedia Lab (1987), Lucasfilm Interactive (1989), and Interval Research Corporation (1992). At MIT, Naimark helped put together the Aspen Movie Map, a hypermedia project.

Naimark's artwork is included in the permanent collections of the American Museum of the Moving Image in New York, the Exploratorium in San Francisco, and the ZKM | Center for Arts and Media in Karlsruhe, Germany. His large-scale installations include projected living rooms spray painted white and stereo-panoramic rooms with rotating floors.

naimark.net
linkedin.com/michael-naimark

Michael Naimark (US)

MIT Media Lab

Panelists:
  • Ed Lantz (US) - Vortex Immersion Media

    ×

    Ed Lantz is an entertainment technology engineer, social entrepreneur, immersive experience designer and pioneer of large-format digital cinema. He left aerospace engineering in 1990 to transform old-style planetariums into immersive visualization environments, designing over a dozen dome theaters worldwide including the Library of Alexandria in Egypt and Papalote Museo in Mexico City.

    His company, Vortex Immersion Media, produces immersive and interactive experiences for Fortune 500 brands including Condé Nast, EMC2, Microsoft, Nestle, NFL, Nike, Nokia and Sprint. His company also operates the Vortex Dome, the first commercial immersive media production studio and events venue located in downtown Los Angeles.

    vorteximmersion.com

  • Joanie Lemercier (FR) - AntiVJ co-founder

    ×

    French visual artist Joanie Lemercier has a background in graphic design and first began experimenting with video projection as a VJ at clubs and festivals around Europe. Shortly after relocating to Bristol, UK in 2005, he began a series of experiments and studies exploring light and form: projections onto transparent materials, mapping onto 3d objects, stereoscopy, and other investigations into the aesthetic potential of geometry and light.

    With three other visual artists from Europe, Joanie created the visual label AntiVJ in 2008 to produce and develop audio­visual projects, installations, architectural mappings and stage design. Projects from the label have since then been presented all over Europe, in Russia, Canada, USA, Brazil, Mexico, South Korea, China and New Zealand in venues such as the Centre Pompidou (FR).

    joanielemercier.com

  • Kate McCallum (US) - Bridge Arts Media

    ×

    Kate McCallum is a multi-facted producer, writer, and transmedia consultant passionate about storytelling, creativity, innovation, consciousness, media and the arts and their effect on culture and society. She has had experience working alongside some of the top creative talent in the world in the creative arts and entertainment industries for over 30 years, 20 of which were spent at Universal Studios and Paramount. Her diverse experience has given her the ability to approach projects from a unique perspective which optomizes the full value of a story world and or intellectual property.

    She currently is involved in developing and producing 360 fulldome content and immersive entertainment experiences along with a variety of arts and entertainment content under her company Bridge Arts Media, LLC with Vortex Immersion Media. Kate is also a novice futurist and serves as the Chair of the Arts and Media Node for a global futurist think tank, The Millennium Project.

    bridgeartsmedia.com

  • Martin Kusch (AT) - kondition pluriel / EMDL

    ×

    Martin Kusch is a visual media artist who lives and works in Montreal, Berlin, and Vienna. He studied art history, philosophy and painting in Berlin, and media arts with Peter Weibel at the University of Applied Arts in Vienna, where he has also been teaching since 1997. Founder and artistic co-director of the Media performance group kondition pluriel, he is particularly interested in the transformation processes of the electronic media inside performative contexts, and on how digital technologies influence our perception of the body and space.

    His works have been presented at numerous festivals and institutions, such as: Ars Electronica (Linz), ISEA (Nagoya, Helsinki and Essen), Zentrum für Kunst und Medientechnologie – ZKM (Karlsruhe), Transmediale (Berlin), CYNETart (Dresden), Experimental Performing Arts Centre – EMPAC (Troy), Le Centre des arts d'Enghien les bains (Enghien), the Mois Multi (Quebec City) and the Museumsquartier Wien (Vienna).

    emdl.eu

  • Naut Humon (US) - Recombinant Media Labs

    ×

    Naut Humon is known as a founding member of the experimental music ensemble Rhythm & Noise, who released two albums through Ralph Records. He serves on the Digital Musics jury of the Ars Electronica festival in Linz, Austria every year and is the founder of Recombinant Media Labs and was head of A&R for Asphodel Records, both based in San Francisco.

    Naut Humon has been the director of international operations for RML, Asphodel Records, and AV curator for select portions of the annual ARS Electronica Festival in Austria. For several decades, he's experimented with a wide range of audience mobilization and extreme environments to build bridges between audio and visual experiences.

    rml-cinechamber.org

  • VJ Spetto (BR) - United VJs

    ×

    VJ SPETTO is a pioneer of the VJ genre in Brazil and a specialist in 3D projection mapping, VJing, Video Performance and Interactive installations. Over the past 20 years he has performed in all major cities in Brazil and all over the world. He became one of the most acclaimed artists in Brazil and as a curator he has created and organized the festivals: VJ Torna Brasil, Performa Paço, Johnny Walker Red Mix and Dialectos Digitales (Bolivia).

    VJ Spetto and VJ Zaz have created VJ UNIVERSITY which is a nomad teaching platform for digital artists. Together they are also responsible for the coordination of the “UNITED VJs” – internationally recognised in VJ, Video Mapping, Stage Design and Fulldome. They have teamed up with VJ Roger S. and developed the "Blendy Dome VJ" which is a realtime dome master slicer designed for dome mapping and realtime fulldome VJing, played by through Syphon up to 6 projectors around the dome.

    unitedvjs.org

  • Marion Carassou-Maillan - VJ Ma" (CA) - Visual artist

    ×

    Ma” Carassou-Maillan is involved since 2003 in the fields of video, numeric and electronic arts festivals, and in the VJ community. After creating the first VJ artist residency in France in 2005, she starts trying to unite the Montreal creative community to come together and consolidate itself around the practices of VJing and contemporary visual art making. For a couple of years now, Ma’’ has been a curator for different festivals, like Mutek and Igloofest, who use performative visual art as an important portion of their event.

    Ma’’ is a VJ herself, she plays around with the projected light of geometrical shapes, of materials, and superposition, in a minimalist and organic world that captures the audience. Her video set follows the music’s rhythm like a transient video painting.

    mavideoz.com

Sharing & Thinking

13:00

×

Hosted by Matthieu Dugal, this show offers each week an overview of the current news through the lens of social and numeric medias. It also covers the repercussions of these technologies in the spheres of politics, culture, economy and family... The audience is invited to offer their comments during the show to contribute to the discussions.


Team

     • Host : Matthieu Dugal
     • Reporters : Martin Lessard, Fabien Loszach et Véronick Raymond
     • Researcher : Marie-Michèle Giguère
     • Assistant director : Julie-Christine Parent
     • Director : Lucie Benoît


Look up their website : ici.radio-canada.ca/la_sphere

« LA SPHÈRE » Live

 

Host Matthieu Dugal and his team from the show "La Sphère", broadcast on ICI Radio-Canada Première, will be with us from 1 PM to 2 PM, for a show dedicated specifically to the symposium!


Free event open to all - Book your online!

13:30

IFAA launch

 

"International Fulldome Art Alliance" (IFAA) unveiling during a special network exchange with Fulldome Festival (Jena, DE)!

Artist talks

14:00

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RFID is a project that was born from the festival circuit in the UK. The two founding members, Ben Gannaway and Will Young are both graduates of the Creative Music Technology BA program. This unique course focuses on cutting-edge sound design, avant-garde composition and digital art. Both members completed this course with a strong interest in audio-visual synesthesia. Historical research in fields such as cymatics seemed to offer an insight into underlying universal constructs, and emerging computer rendering techniques seemed for the first time to be offering genuine methods for simulating these systems and representing them in a way that they might be understood, and enjoyed.

Through some time spent at the Immersive Vision Theatre at the university’s Institute of Digital Arts and Technology, Gannaway and Young became interested in the ability of immersive environments to create powerful experiences and new perceptions of complex systems and began work building a software engine for digital performance in a dome environment. Although systems existed at the time for video playback, there seemed to be very little that would allow the performance of real-time generative art in a dome space, and this has formed the essence of RFID’s work since!

rfidome.com
facebook.com/RFID.Dome

RFID

 

Collective interested in the ability of immersive environments to create powerful experiences.

William Young, Benjamin Gannaway & Jake Williams (UK)

Demos

14:30

Spherical mapping

 

Series of 5 demos-workshops about spherical mapping technics for immersive environnements, presenting : "Blendy Dome VJ" by VJ Spetto (BR), "vDome" by Charles Veasey (US), "IA Servers" by Phil Mayer (UK), "SAT Splash" by Emmanuel Durand (CA) and "Vortex Serveur" by Ed Lantz (US).

special

17:00

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Open to all, the Foodlab's cocktail hours are the perfect occasion to continue discussing with invited artists and speakers... a drink in hand!

NETWORKING COCKTAIL

Foodlab & Terrace

18:00

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Chefs Michelle Marek and Seth Gabrielse and the Foodlab team invite you to a BBQ on our rooftop terrace, especially prepared for the symposium.

Book your spot online!

BBQ Symposium ix

 

Chefs Michelle Marek and Seth Gabrielse and the Foodlab team invite you to a BBQ on our rooftop terrace, especially prepared for the symposium.

Book your spot online!

Sun, 05/25/2014
Thématique: Valorization & Sharing

Keynotes

9:00

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David McConville is a media artist who designed immersive visualization experiences to provide new perspectives on humanity’s home in the cosmos. He is President of the Buckminster Fuller Institute, a non-profit organization facilitating convergences across design, art, science, and technology to identify and cultivate whole systems strategies for addressing complex global challenges.

He is also co-founder of The Elumenati, a full service design and engineering firm specializing in the development and deployment of immersive projection environments for clients ranging from art festivals to space agencies, and creative director of the Worldviews Network, a collaboration of artists, scientists, and educators using storytelling and visualization to facilitate dialogues about community resilience in science centers across the United States.

bfi.org
linkedin.com/in/mcconville

David McConville (US)

Buckminster Fuller Institute

Panelists:
  • Ethan Bach (US) - Bach Multimedia

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    Ethan Bach, Creative Director, is internationally known for his media art which is primarily in immersive and interactive media. He received his MFA in Electronic Arts from Rensselaer Polytechnic Institute.

    Bach was the Digital Dome Director at the Institute of American Indian Arts where he served as Principal Investigator for a DoD grant developing interactivity for fulldome and as research associate for a National Science Foundation grant developing tools and content for fulldome environments.

    Bach has run AIR programs for domes as well as curated shows for such events as the International Symposium on Electronic Art (ISEA), the New Media Caucus and Currents International New Media Festival.

    ethanbach.com

  • Luc Courchesne (CA) - Société des arts technologiques [SAT]

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    Luc Courchesne is a founding member of the Society for Arts and Technology [SAT], and has been professor of industrial design at the Université de Montréal since 1989, where he introduces students to media literacy and the various issues of experiential design. His work focuses primarily on interactive portraits - a great artistic tradition looking for new ways of expression.

    He has more recently focused his attention on landscapes, another important genre. Using a device of his own that creates a sense of visual immersion, his installations and “panoscopic” images transform the spectator into an “acting visitor” who even come to "inhabit" his experiential devices.

    courchel.net

  • Patrick Dubé (CA) - Société des arts technologiques [SAT]

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    Following a Masters in Anthropology of Uses and PhD studies in Geomatics, Patrick Dubé started a career in the field of numeric medical applications. Since 2006, he guides organizations in their creative and innovative practice development. Since September 2013, he co-directs research and open innovation projects at the Society for Arts and Technology [SAT].

    He’s also active in the international community of design and development of models, strategies and co-creative methodologies, and in the creation of projects for intelligent cities. He is now president of the Montréal Living Labs coordinating group.

    umvelt.com

  • Phil Mayer (UK) - Fulldome UK

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    Philip Mayer (UK) is a digital artist, a structural engineer and Fulldome fanatic. From a background in 3D animation for broadcast television, he began his career as a performing artist in the early 1990s, as a VJ during the emergence of the Jungle / DnB music scene in England. Together with Ben Stern, he is a co-founder of GaiaNova Ltd, an organisation specialising in the creation and realisation of large-scale moving image artworks for live events. In 2005, he founded Gaiaspace Structures, a design and engineering company that produces geodesic domes for the touring events market.

    Combining his passion for pixels and his passion for domes, in 2010 he co-founded Fulldome UK (FDUK), a not-for-profit organisation that aims to celebrate and promote the emerging field of Fulldome art. FDUK holds an annual Fulldome festival, which has been hosted at a number of planetariums across the UK, and in 2013 they took the festival on tour to Kaluga, Russia. As Fulldome artists, Phil and Ben are also participants in the European Mobile Dome Lab (EMDL) project.

    gaianova.co.ukfulldome.org.uk

  • Thomas Dumke (DE) - Cynetart Festival

  • Ryan Wyatt (US) - IMERSA

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    Ryan Wyatt assumed his role as Director of Morrison Planetarium and Science Visualization at the California Academy of Sciences in April 2007. Ryan wrote and directed the Academy’s three award-winning fulldome features, Fragile Planet (2008), Life: A Cosmic Story (2010), and Earthquake: Evidence of a Restless Planet (2012). Prior to arriving in San Francisco, Ryan worked for six years as Science Visualizer at the American Museum of Natural History in New York City, contributing to the fulldome productions The Search for Life (2002) and Cosmic Collisions (2006).

    Ryan’s hand-drawn fulldome short, “Dome Sketch,” received the experimentation award at the 2005 DomeFest. Ryan has worked to develop standards and “best practices” in the planetarium community, and he is one of the Founding Directors of IMERSA (Immersive Media Entertainment, Research, Science & Arts), which celebrates and promotes immersive digital experiences for education and entertainment in planetariums, schools, museums, and attractions.

    imersa.org

Artist talks

13:30

Mathieu LeSourd

 
Artiste multimédia and designer of interactive experiences

Demos

14:00

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Developed thanks to the support of the NFB, Sandde is the stereoscopic equivalent of a piece of paper and a pencil. This immersive, stereo-3D animation tool allows you to create 3D content with the graphic charm of traditional hand-drawn animation. Whether you need to create a finished animation, a 3D storyboard, or a stereoscopic painting, Sandde offers quick and intuitive methods for getting your ideas out into a virtual 3D world. Simply pick up the Wand and draw!

sandde.com

PixMob crafts human experiences with light and new technologies for entertainment, experiential marketing and brand activation. Their core technology transforms each individual in a crowd in a mobile, interactive pixel. As a whole, a PixMob-powered crowd can be activated and turned into a huge living video display.

pixmob.com

Sandde + PixMob

 

"Sandde" demo by Munro Ferguson (CA) , an immersive 3D animation tool which allows you to create 3D content with the visual charm of traditional hand-drawn animation, in addition to a presentation of "PixMob", a collective using wirelessly-controlled LED objects which transform people into pixels and crowds into display screens, presented by Jean Sébastien Rousseau (CA).

14:30

Surround and 3D sound

 

Series of 5 demos-workshops about sound spatialization for immersive and virtual environments presenting : "Wwise" by Xavier Buffoni (CA), "Fract" game by Richard Flanagan (CA), "Cymasonic / Modular Audio Graphics" by Stefan Berke (DE) in addition to a spatial and 3D audio tool set by Olivier Rhéaume (CA) et Zach Settle (CA).