Miller Puckette (US)

Keynotes

Friday May 23 - 9:00
Espace SAT
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Miller Puckette (US)

Keynotes

A conference by Miller Puckette (Center for Research in Computing and the Arts ) on the theme "Tools and Workflows", Friday, May 23 from 9am to 12am along side panelists Anton Marini (US), Barry Threw (US), Greg Hermanovic (CA), Mike Wozniewski (CA), Quentin Bleton (CA) et Xavier Buffoni (CA).

Continue de discussion at : platoreso.sat.qc.ca

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­Miller Smith Puckette is the associate director of the Center for Research in Computing and the Arts as well as a professor of music at the University of California, San Diego, where he has been since 1994.

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­Puckette is known for authoring Max / MSP, a graphical development environment for music and multimedia synthesis, which he developed while working at IRCAM in the late 1980s. He is also the author of Pure Data, a real-time performing platform for audio, video and graphical programming language for the creation of interactive computer music and multimedia works, written in the 1990s with input from many others in the computer music and free software communities.

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msp.ucsd.edu

Panelists

Barry Threw (US)

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Barry Threw is an artist and creative technology director working to incubate emerging aesthetics in immersive and interactive arts. He works in collaboration with institutions, artists and organizations at the intersection of technology and culture. Focused on forward-looking artistic projects creatively (mis)using experiential technologies, he leaves behind installation, performance and artifact.

Threw’s work has been presented internationally at festivals including ORF Musikprotokol, Graz, Austria; Club Transmediale, Berlin, DE; Mutek, Montreal, CA; Cynetart, Dresden, DE; Siggraph, San Diego, US. His installation work has been shown at veunes including the Beijing 2008 Olympics, Sacramento International Airport, CalIT2 at the University of California San Diego, the Yerba Buena Center for the Arts, and the Gray Area Foundation for the Arts in San Francisco, CA.

obscuradigital.com

Greg Hermanovic (CA)

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Greg Hermanovic is co-founder of Derivative and Side Effects Software, and has been meddling in 3D graphics since 1974. Greg currently leads Derivative, the creators of TouchDesigner which is an application development tool used for making interactive experiences, architectural projections, puppeteered characters, music visuals, video servers, visualization and installation art.

TouchDesigner facilitates rapid prototyping of user interfaces and applications in a play-oriented environment with a minimum of specialized programming.

derivative.ca

Mike Wozniewski (CA)

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Mike Wozniewski has spent over a decade developing interactive software for artists and designers. His Master's degree (at the Centre for Intelligent Machines at McGill University) focused on real-time interactive systems and paved the way for subsequent research into human-computer interaction, motion tracking, virtual reality, and immersive environments.

In 2006, Mike joined the team at the Société des arts technologiques [SAT], where he developed software like the SPIN Framework, which facilitates the creation of networked audiovisual works. He continues to collaborate on new projects at the SAT, while developing mobile games at his R&D studio, and working towards a PhD at Concordia University. His research focuses on tools for creativity, affordances for creation, and self-expression through interactive media.

mikewoz.com

Quentin Bleton (CA)

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Quentin is a Tech Lead for the Technology and Innovation Department at Moment Factory. He headed the software development team that created X-Agora, a custom software suite to answer all Moment Factory's unique needs in interactive shows.

Quentin was also involved in the planning and execution of several key projects like the multimedia show for the Sagrada Familia, in Barcelona.

momentfactory.com

Xavier Buffoni (CA)

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Xavier Buffoni works as a software engineer for Audiokinetic since 2005. There, he participates to the development of the Wwise sound engine middleware, whose primary target is the videogame industry. He specialises in multiplatform software architecture and is responsible for research in digital signal processing.

He occasionally writes articles and gives lectures about various topics in Wwise, such as interactive music and HDR audio mixing. He also sometimes carries on audio programming consulting mandates for game companies.

He has a Masters degree in Electrical Engineering and makes electronic music in his spare time.

audiokinetic.com

Anton Marini (US)

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Anton Marini is a video performance artist and programmer. His artwork focuses on improvisation and realtime manipulation of video. He plays, bends, rips, tears, shreds, morphs, molds, glitches and synthesizes pixels to form new visual experiences.

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A former researcher in residence at ­NYU's Brooklyn Experimental Media Center, he has taught at Parsons The New School for Design and performed at many new media and video festivals around the world. He also designs open source tools to help facilitate the video performance medium.

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vade.info